
Infographic / Edu Visual - Isometric 3D Diorama of Product Evolution Prompt
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"Input Variable: {argument name="topic" default="[INSERT TOPIC]"} (e.g., The History of Bread, The Making of Whiskey, The Story of Silk, The Evolution of Paper)
System Instruction:
Generate a hyper-realistic, isometric 3D diorama displayed on an unrolled antique map. Use the following logic to procedurally generate the scene:
1. Deconstruction:
Analyze the Input: Break the topic into 3 Phases of Production (From Nature to Consumption).
The Material Path: Identify the raw unit of the topic (e.g., Coffee Beans, Wheat Grains, Silk Cocoons, Wood Chips). This material will form the physical "Road" connecting the scenes.
2. Container (The Chart):
The Object: A large, textured Parchment Scroll with curled edges, unrolled on a rich Mahogany wooden table.
The Layout: An "S-Curve" Path winds through the center of the scroll, connecting three distinct raised platforms.
The Timeline: Delicate black ink timeline markers (dates like 1600, 1850, 1920) run alongside the path.
3. Vignettes (The Production Line):
CRITICAL: Do not generate Sci-Fi. Stick to Historic and Modern Classic aesthetics.
Top Left - The Source):
Concept: The Agricultural or Raw Origin.
Visuals: Rows of crops, a mine, or a forest growing directly out of a wooden block base.
Figures: Tiny farmers or laborers in period-appropriate rustic clothing harvesting the raw material.
Top Right - The Industry):
Concept: The Processing and Refinement (Industrial Revolution Era).
Visuals: A factory or mill with Copper Stills, Brass Gears, Smokestacks, or Water Wheels .
Figures: Workers operating machinery, steam rising from vents.
Bottom Left - The Experience):
Concept: The Final Consumption (The "Golden Age").
Visuals: A warm, inviting interior. A Victorian Pub, a Parisian Cafe, a Tailor Shop, or a Library.
Figures: Patrons enjoying the finished product in a social setting.
4. The "Hero" Object (Bottom Right):
Instead of a fourth building, the path ends at a Life-Sized "Hero" Object sitting on the paper.
(e.g., A perfect porcelain Cup of Coffee, A Loaf of Sourdough, A Crystal Whiskey Tumbler).
5. Visual Syntax:
The Path: The road connecting the buildings is NOT dirt or asphalt. It is a River of the Raw Material (e.g., A road paved with Coffee Beans or Wheat grains).
Typography: An elegant Serif Header at the bottom: "The Evolution of [Input]".
Lighting: Warm, indoor "Library" lighting. Soft shadows, rich wood tones, no harsh neons.
Output: ONE image, 1:1 Aspect Ratio, Isometric Diorama, "Anno 1800" Strategy Game Aesthetic, High Texture,"






